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Oldschool runescape magic calculator mage training arena
Oldschool runescape magic calculator mage training arena














The player also gains 2 Magic experience per coin deposited, and 10 coins (deposited to the player's bank) for every 100 deposited. For every 100 coins deposited in the coin deposit box, the player will gain 1 pizazz point.

OLDSCHOOL RUNESCAPE MAGIC CALCULATOR MAGE TRAINING ARENA FULL

Occasionally, when the values change, a green arrow will appear next to an item this means that the item beside the arrow will consume no nature runes upon conversion until the next change of item value, and you will still receive full point for that conversion. The highest amount of coins that can be earned for a conversion is 30. The amount of coins given for each item changes every 42.2 seconds, and the current values are shown in a table in the top-right corner of the screen (in which the values are the same for both High and Low Level Alchemy). These items are in the following order (clockwise): In this room, the player has to use High Level Alchemy or Low Level Alchemy spells to convert items in eight cupboards to gold coins. If you don't stand directly next to it, your view will change every time you move/cast. Don't stand directly at the corner, just near it, also, make sure you're standing directly next to the wall of the maze when you observe the statue to get the aerial view. Tip: Try to cast the spell near the corners that way you can save time and save some run energy. By completing only mazes that require a minimum of 7 casts to complete, one will earn about 0.72 pizazz points and 100.2 Magic experience per law rune. To compare, casting Camelot teleport will grant only 55.5 Magic experience points.Īlternatively, since maze total is recorded as long as the player does not leave the arena, one may leave the Telekinetic Theatre and re-enter it hoping to get a shorter maze. This makes every law rune worth 0.57 pizazz points and about 88.25 Magic experience. This means, that approximately 2780 Magic experience is earned after solving every 5 mazes. This means that a player should ensure they have done five mazes and received their bonus runes and experience before leaving the arena.Īssuming each and every maze has the same probability to be assigned, then on average 8.3 casts of Telekinetic Grab has to be cast for every maze. However, the maze total is recorded as long as the player does not leave the arena. If the player logs out, they will be teleported to the main hall and current maze progress will be lost. After solving five mazes in a row, players will get 8 pizazz points, 10 law runes, and 1,000 Magic experience. When the player solves a maze, he or she will get 2 pizazz points, and the maze guardian will teleport the player to another maze if they wish to do so. A maze can take anywhere from 7 to 10 law runes to complete. In this room, the player uses the Telekinetic Grab spell to move a statue north, south, east, or west through a maze. The teleports to the four rooms are located in the north area of the arena:įor the solutions to the maze puzzles, see Mage Training Arena/Puzzle Solutions. Players must acquire the appropriate number of Pizazz points in each of the four rooms to buy items from the Rewards Guardian. In addition to pizazz points, the player earns coins and runes in the activities. The Mage Training Arena offers four rooms for the player to practice casting Alchemy, Enchantment, and Telekinetic spells. Coins cannot be brought into the Alchemists' Playground, while bananas and peaches cannot be brought into the Creature Graveyard.

oldschool runescape magic calculator mage training arena

Talk to the cranky Progress hat to learn Pizazz point totals for each room.Ĭlue scrolls and caskets are not allowed inside the rooms. Players should not destroy or lose their hat, as it keeps track of pizazz points earned in each room. Players also need to either wear or have in their inventory a Progress hat, which can be obtained from the Entrance Guardian. The higher the level of Magic, the more experience points the player will receive. Level 93 (enchant zenyte) will allow players to use all spells in all areas of the minigame. At level 33 Magic (required for Telekinetic Grab), a player can participate in all 4 activities. Players need a minimum of level 7 Magic to participate in this minigame, although that will allow the use of only a single spell. The Mage Training Arena lobby, containing portals to the four training rooms. Recently, the current denizens of the Wizards' Tower have recreated the Arena and Guardians and have also developed charmed warriors to defend the arena against further attacks. Unfortunately, it was destroyed by warriors and rangers that were angered by the new art of Magic. The wizards of the original Wizards' Tower created the arena and the various guardians so that mages could train with the more mundane spells. After the discovery of Runes by humans, many accidents occurred as inexperienced mages attempted difficult spells.














Oldschool runescape magic calculator mage training arena